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Single Day Game Jam

This is a P5JS game that I wrote in a few hours a few weeks back. I actually think it is really fun. I think my high score is around 4,000.

Just the thought of a ‘high-score’ reminds me of features that need to be added or refined! A short list might include:

  • High-Score tracking for the day,. month, and year
  • Fixed Collisions – sometimes you fall through floors after jumping
  • Better platform continuity – sometimes you just cannot make the jump to the next platform!

I am pretty happy with it for a one-day, which is why I’m posting the original with no changes or fixes. I’ll refine the idea when I have some time.

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Real-life to Photogrammetric 3D print

How to turn photos of Aphrodite into a 3D-printed model

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Visual Showcase with Briana Marela at Decibel Festival 2015

I had the great opportunity to get to work on a completely new visual set for Decibel Festival in 2015. I have worked with Decibel Festival now for three years running but this was the first time I had the privilege to work not only on the visual set but also the poster. Gosh I really love art!

I built the entirety of this set with Processing and performed it live during the show with a LPD8 Korg MIDI controller.

The original idea for the piece was to create an application that would trace over an image with lines and bend them according to properties of the image, ie color, or whether the image was changing from light to dark. There are some aspects of this remaining in the version I used in the show but as is often the case I find that responsive live controls help you make a performance more magical and so in the live version I erred on the side of live customization rather than complex procedural image walking.

I would love to share more details of this project with anyone will to look inside. Please reach out if you think you might find it interesting!