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Footage trifecta

I’ve been hard at work!

Hurricane Irene August 17-28th 2011 from Ben Van Citters on Vimeo.

I have to give a good amount of credit to the work leading up to this Hurricane Video to my good friend and former roommate Alex. He has been interested in the weather for a long time and he asked me if there was some way to make animations of the stills from http://www.goes.noaa.gov/ available and so I tinkered around a little bit and quickly got a program together that periodically visits the site and caches the images. Next, I built a program that takes the stills and converts them into movies. Before too long we hit hurricane season and we’ve been enjoying our bird’s eye view of the clouds.

 

Now for some music:

Fungal Abyss Visuals from Ben Van Citters on Vimeo.

Fungal Abyss is a Seattle band that recently had a residency at The Comet Tavern. They played several Wednesdays in a row at The Comet and Christian and I were lucky enough to get asked to provide visuals for their performance on the 17th of August. This video shows only my contributions (and in fact just shows the reaction of my program to some of their pre-recorded music playing through speakers). The show was lots of fun. This work is also my first attempt to give some control over the visuals to the operator of the software.

Crypts Visuals from Ben Van Citters on Vimeo.

This video shows some work that I’m doing for the band Crypts, another local group. The visuals shown here are prototype work for a concert coming on October 20th at Showbox SODO. I’m really excited for this concert and I have a lot of big ideas I hope I can use.

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Swirl

I have a few things to say about this little app. While I have had a keen interest in interference patterns and moire patterns of all sorts for a long time there is a story behind the genesis of this particular example. On vacation in Florence, Oregon last weekend I stumbled into a local gallery and saw something similar to what I have created here. It was a kinetic sculpture made of wood that moved via pulleys and gears I assume (I couldn’t tell exactly what made it move the way it did). I thought to myself that I should share this artwork with some friends back home and so I got my camera out but was immediately accosted by one of the staff at the gallery who insisted that this particular artist did not want their work filmed or photographed. As a result, I have no record of what the artist’s name or what the name of the piece was and I must say that I was very jarred by the whole experience.

So here is my humble attempt to recreate in a digital medium the unknown kinetic sculpture. Moving the mouse up and down changes the speed of the motion. Enjoy!

[processing width=”600″ height=”300″ file=”https://benvancitters.com/wp-content/uploads/2011/07/ripofft.jar” method=”onclick”][/processing]

Each line is an approximate half of a circle and there are two sets of lines, evenly spaced, that move against one another.

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HairDryer

[processing width=”500″ height=”500″ file=”https://benvancitters.com/wp-content/uploads/2011/05/hairdryer.jar” method=”onclick”][/processing]

I’ve been pretty busy lately working a new job with Amazon.com and doing some audio-visual stuff for a concert tour with Christian Peterson from the design studio Dumb Eyes and I haven’t had much time to update my site. Today, however, I finally got around to making my hairdryer sim. It’s an idea that I had when I first got started working on my “Grass” program last year.

Both programs make use of a lot of the same code. The grass blades are just slightly altered versions of the hairs in this program.